Thursday, June 23, 2016
Saturday, June 11, 2016
Tuesday, June 7, 2016
Sunday, April 3, 2016
The Beast: It's been awhile
So I've made slow progress on my entry. I definitely won't make the deadline, but that's ok. I've spent the last month working in Marvelous Designer, trying something new. The results are still a little lacking, and honestly I could have done in the fraction of the time working in my older workflow. But still I think investing time, to learn this program, will be worth it in the long run.
So here is my update. I've had a bit of a shift in direction. Instead of a blacksmith, he's become more of a silver smith. I'd like to pose him working on detailing a candlestick, a sort of nod towards the Disney film. I've been looking at a lot of Rockwell, Leyendecker and Moby Francke and did a pivot on my design. I think it will make more sense once he is posed, and everything is in less of a rough state. Still I'd like to put something out into the wilds, and see what people think for now. :)
So here is my update. I've had a bit of a shift in direction. Instead of a blacksmith, he's become more of a silver smith. I'd like to pose him working on detailing a candlestick, a sort of nod towards the Disney film. I've been looking at a lot of Rockwell, Leyendecker and Moby Francke and did a pivot on my design. I think it will make more sense once he is posed, and everything is in less of a rough state. Still I'd like to put something out into the wilds, and see what people think for now. :)
Wednesday, February 24, 2016
Beast: Basic Clothing
I've blocked in some of the basic clothing my beast will wear. My intention is to figure out the basics of the outfit before going to MD. MD will be a new challenge, but I'm looking forward to it. :)
His outfit is made of leather. It is functional and ready for work at the forge.
His outfit is made of leather. It is functional and ready for work at the forge.
Sunday, February 21, 2016
Polycount Beast: More sketching/tweaking
Finally sat back down and started working on this again. The head is getting closer to where I want it, I based it off version 2 from the previous post. I also adjusted some things with the feet and hands. I really need to move on to the outfit, and see how he looks as a whole. So that'll be next. :)
Tuesday, February 16, 2016
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